![]() The update extends USD support within the software, and adds the option to render HDR image sequences. It is free of charge but if you'd like to support me, that would be awesome! Feel free to message me if any errors occur or if the shader does not work. Marmoset has released Toolbag 4.06, the new version of its real-time rendering and look dev tool, in beta. IMPORTANT 2: This shader is not supported in Toolbag 4 at this present time. Version 1.2 ONLY WORKS ON 3.05-3.06 of Marmoset (older versions are depreciated) - (6-face mapping DISABLED until fixed - if desired can be enabled) IMPORTANT: Version 1.1 ONLY WORKS ON 3.04 of Marmoset (older versions are depreciated) Please read the "README.txt" for more info on the shader on how to use it and on known limitations + bugs. Toolbag provides 3D artists a powerful and efficient workflow, bringing exemplary rendering quality to every stage of the 3D art pipeline. This shader is designed to allow meshes inside Marmoset Toolbag 3 to use Triplanar Projection mapping so that you can map textures to objects that do not have or have incorrect UV mappings (really useful for prototyping/showcasing high poly meshes). Marmoset Toolbag is a full-featured, real-time material editor and renderer bundled in a tidy package.
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